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Capcom Co., Ltd. (CCOEY)

OTC Markets (US) Technology Electronic Gaming & MultimediaView data quality →
65.0Fair

ValueMarkers Composite Index

Top 93%#2,976 of 44,707
Fairly Valued

8% above intrinsic value ($0)

UndervaluedFair ValueOvervalued
Piotroski
6/9
Neutral
Beneish
-2.90
Low Risk
Altman
2.95
Grey Zone
DCF Value
$0
Overvalued
ROIC
25.1%
Strong
P/E
23.2
Fair
Updated: ·Source: Data sourced from SEC filings and institutional providers. Not financial advice.·Report data issue

Capcom Co., Ltd. (CCOEY) — VMCI valuation read

Headline read on CCOEY: VMCI of 65/100 versus a Technology sector median of 50. The 15-point above-median position is what makes Capcom Co., Ltd. a relative-value candidate in the mid-cap cohort, before any pillar-level review.

Form 4 filings on CCOEY: zero in the trailing 30 days. The absence of insider transactions is itself a data point, just a low-information one. The thesis runs on financials and price action until that changes.

**Investor frame.** Three reads on CCOEY: value (CCOEY trades at 21.0x earnings, 17% above the Technology median of 18.0x), quality (ROIC of 15.0% sits 5.0pp above the Technology median (10.0%)), and risk (net debt to EBITDA of -1.9x leaves covenant headroom). The value read also implies an EV/EBITDA gap of +4.0x against the Technology 12.0x baseline.

CCOEY fell 1.8% over the trailing 7 days, with a +7.2% read on a 30-day basis.

Capcom Co., Ltd. plans, develops, manufactures, sells, and distributes home video games, online games, mobile games, and arcade games in Japan and internationally. It operates through Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses segments. The Digital Contents segment develops and sells packaged and digital game content for consumer home video game platforms, as well as mobile content and PC online games. The Arcade Operations segment operates Plaza Capcom amusement facilities primarily in commercial complexes, as well as hosts various events. The Amusement Equipments segment is involved in the development, manufacture, and sale of frames and LCD devices for gaming machines, as well as software. The Other Businesses segment publishes walkthrough and strategy guides, as well as game art books; licenses movies, animated television programs, music CDs, and merchandise; and focuses on the esports business. It also manages amusement arcades. Capcom Co., Ltd. was incorporated in 1979 and is headquartered in Osaka, Japan.

CEO: Kenzo Tsujimoto3,531 employeesJPwww.capcom.co.jp

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