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Square Enix Holdings Co., Ltd. (SQNNY)

New York Stock Exchange Technology Electronic Gaming & MultimediaView data quality →
63.1Fair

ValueMarkers Composite Index

Top 89%#5,036 of 44,722
Overvalued

266% above intrinsic value ($0)

UndervaluedFair ValueOvervalued
Piotroski
7/9
Strong
Beneish
-2.84
Low Risk
Altman
2.86
Grey Zone
DCF Value
$0
Overvalued
ROIC
8.9%
Adequate
P/E
36.8
Growth
Updated: ·Source: Data sourced from SEC filings and institutional providers. Not financial advice.·Report data issue

Square Enix Holdings Co., Ltd. (SQNNY) — VMCI valuation read

Across 120 indicators, Square Enix Holdings Co., Ltd. (SQNNY) lands at VMCI 63/100. The Technology sector median is 50, so the 13-point above-median read is the active comparison. Pillar weighting on the score: Value 35%, Quality 30%, Integrity 15%, Growth 12%, Risk 8%.

No material Form 4 disclosures landed on SQNNY in the past 30 days. Quiet insider tape removes one signal source; the active reads stay with the trailing-twelve-month financials and the next 10-Q.

**Investor frame.** On Value, SQNNY trades at 15.0x earnings, 17% below the Technology median of 18.0x; the EV/EBITDA delta of -2.0x reinforces that single line. On Quality, ROIC of 17.0% sits 7.0pp above the Technology median (10.0%). On Risk, net debt to EBITDA of -2.2x leaves covenant headroom for SQNNY on the trailing balance sheet.

SQNNY rose 2.8% over the trailing 7 days, with a -9.7% read on a 30-day basis.

Square Enix Holdings Co., Ltd. operates in the content and service businesses in Japan, North America, Europe, and rest of Asia. It operates through four segments: Digital Entertainment, Amusement, Publication, and Merchandising. The company's Digital Entertainment segment plans, develops, distributes, and operates digital entertainment content primarily in the form of games. This segment offers digital entertainment content for various customer usage environments, including personal computers and smart devices, as well as consumer game consoles, such as handheld game machines. Its Amusement segment is involved in the operation of amusement facilities. This segment also engages in the planning, development, distribution, and rental of arcade game machines and related products for amusement facilities. The company's Publication segment publishes and licenses comic magazines, comic books, and game-related books. Its Merchandising segment plans, produces, distributes, and licenses derivative products. The company publishes, distributes, and licenses entertainment content under the SQUARE ENIX and TAITO brands. Square Enix Holdings Co., Ltd. was founded in 1975 and is headquartered in Tokyo, Japan.

CEO: Takashi Kiryu4,770 employeesJPwww.hd.square-enix.com

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