
BANDAI NAMCO Holdings Inc. (NCBDF)
ValueMarkers Composite Index
70% below intrinsic value ($1)
BANDAI NAMCO Holdings Inc. (NCBDF) — VMCI valuation read
The headline on BANDAI NAMCO Holdings Inc. (NCBDF) is a 73/100 VMCI score, set against a Consumer Cyclical sector median of 50. That 23-point above-median read reflects the five-pillar weighting and, for a mid-cap name, suggests a relative-value tailwind is in the data.
NCBDF insider activity report: 0 buys, 0 sells filed via Form 4 over the past 30 days. The next datable items are the 10-Q schedule and any 8-K-triggering events; both feed the VMCI Integrity pillar more than the price tape.
**Investor frame.** NCBDF trades at 25.0x earnings, 39% above the Consumer Cyclical median of 18.0x sets the value side. ROIC of 11.0% sits 1.0pp above the Consumer Cyclical median (10.0%) sets the quality side. Net debt to EBITDA of -1.9x leaves covenant headroom sets the risk side, the three lines a value buyer reads first on NCBDF.
NCBDF fell 2.9% over the trailing 7 days, with a -6.1% read on a 30-day basis.
BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products. This segment is also involved in the contract operations for inspecting and testing; and import and export of toys, etc. The company's Network Entertainment segment plans, develops, and distributes network content, as well as home video games, live events, machines, Internet-based online games, other software and services, amusement machines, etc.; and provides advertising, promotion, online video distribution and games platforms, communication and related tools, and shared services, as well as visual substrates. Its Real Entertainment segment plans, produces, and sells amusement machines; plans and operates amusement facilities, etc.; and provides after-sales services and stocks and sells pre-owned amusement machines and products. The company's Visual and Music Production segment offers visual and music content and package software, and audio engineering services; conducts live entertainment operations; plans and produces animation; manages affiliated artists; operates fan clubs; produces visual products related to live performances, events, and music; plans, produces, and sells goods, tickets, etc. Its IP Creation segment plans and produces animations, labels, events, etc., as well as music related to animations; manages and administers copyrights and other rights. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. The company was founded in 2005 and is headquartered in Tokyo, Japan.
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