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GREE, Inc. (GREZF)

New York Stock Exchange Technology Electronic Gaming & MultimediaView data quality →
62.8Fair

ValueMarkers Composite Index

Top 88%#5,475 of 44,722
Undervalued

59% below intrinsic value ($0)

UndervaluedFair ValueOvervalued
Piotroski
4/9
Neutral
Beneish
-2.44
Low Risk
Altman
2.42
Grey Zone
DCF Value
$0
Undervalued
ROIC
1.4%
Low
P/E
44.3
Growth
Updated: ·Source: Data sourced from SEC filings and institutional providers. Not financial advice.·Report data issue

GREE, Inc. (GREZF) — VMCI valuation read

GREE, Inc. (GREZF) carries a VMCI composite of 63/100, 13 points above the Technology sector median of 50. Among mid-cap names, that gap places GREZF in the top third on the five-pillar weighting (Value 35%, Quality 30%, Integrity 15%, Growth 12%, Risk 8%).

The GREZF insider tape has been silent for the past 30 days on Form 4. Where executives neither buy nor sell, the bull and bear cases lean harder on filings cadence and the next earnings line.

**Investor frame.** Value reads GREZF trades at 26.0x earnings, 44% above the Technology median of 18.0x, which compresses or extends through the 11.0x EV/EBITDA versus a Technology 12.0x. Quality: ROIC of 14.0% sits 4.0pp above the Technology median (10.0%). Risk: net debt to EBITDA of -1.7x leaves covenant headroom, the line to track on GREE, Inc.'s next 10-Q.

GREZF fell 1.6% over the trailing 7 days, with a -19.0% read on a 30-day basis.

GREE, Inc., a technology company, engages in the online media business in Japan and internationally. It operates through Internet and Entertainment, and Investment and Incubation segments. The company provides GREE, a social networking services (SNS) platform, and social games and diverse content closely linked with SNS, offering a variety of entertainment related elements centered on user-to-user communication; and develops and operates app games for smartphones under the GREE, WFS, Pokelabo, and GREE Entertainment brands to app delivery platforms. It also operates REALITY, a metaverse virtual live streaming app; REALITY XR cloud, a cloud solution for virtual events that take place in any virtual space; and REALITY STUDIO, a virtual creative label that has produced a wide variety of talent, including KMNZ, VESPERBELL, and HACHI. In addition, the company operates aumo, a travel and lifestyle information services platform; LIMIA, an on-line magazine that features home and living lifestyle content; MINE, an on-line video magazine that features women's fashion, beauty, and lifestyle topics; and ARINE, an on-line magazine for young women with the latest content on topics. Further, it provides DX support for client business based on experiences and achievements; and produces, develops, and directs anime and manga IP content. Additionally, the company invests in startup companies operating mainly in the Internet and IT fields through venture capital funds or corporate venture capital. GREE, Inc. was founded in 2004 and is headquartered in Tokyo, Japan.

CEO: Yoshikazu Tanaka1,580 employeesJPwww.gree.co.jp

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