Skip to main content

BANDAI NAMCO Holdings Inc. (7832.T)

Japan Exchange Group Consumer Cyclical LeisureView data quality →
67.3Fair

ValueMarkers Composite Index

Top 97%#1,359 of 44,722
Undervalued

68% below intrinsic value ($82)

UndervaluedFair ValueOvervalued
Piotroski
8/9
Strong
Beneish
-2.75
Low Risk
Altman
7.82
Safe
DCF Value
$82
Undervalued
ROIC
12.7%
Adequate
P/E
21.6
Fair
Updated: ·Source: Data sourced from SEC filings and institutional providers. Not financial advice.·Report data issue

BANDAI NAMCO Holdings Inc. (7832.T) — VMCI valuation read

BANDAI NAMCO Holdings Inc. sits at VMCI 67/100, with the Consumer Cyclical sector median at 50. That 17-point spread is the first thing to note on 7832.T: it tells the reader the composite is favorable before any single ratio is examined, and the mid-cap tier sets the comparison set.

Form 4 disclosures on 7832.T are blank for the trailing 30 days. With the insider channel offline, the EV/EBITDA delta, free-cash-flow trajectory, and the next earnings print do the talking.

**Investor frame.** The Value read on 7832.T: 7832.T trades at 14.0x earnings, 22% below the Consumer Cyclical median of 18.0x, with EV/EBITDA at 13.0x against 12.0x. The Quality read: ROIC of 12.0% sits 2.0pp above the Consumer Cyclical median (10.0%). The Risk read: net debt to EBITDA of 0.7x leaves covenant headroom, anchoring the bear scenario on a measurable balance-sheet metric.

7832.T fell 1.8% over the trailing 7 days, with a -21.9% read on a 30-day basis.

BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products. This segment is also involved in the contract operations for inspecting and testing; and import and export of toys, etc. The company's Network Entertainment segment plans, develops, and distributes network content, as well as home video games, live events, machines, Internet-based online games, other software and services, amusement machines, etc.; and provides advertising, promotion, online video distribution and games platforms, communication and related tools, and shared services, as well as visual substrates. Its Real Entertainment segment plans, produces, and sells amusement machines; plans and operates amusement facilities, etc.; and provides after-sales services and stocks and sells pre-owned amusement machines and products. The company's Visual and Music Production segment offers visual and music content and package software, and audio engineering services; conducts live entertainment operations; plans and produces animation; manages affiliated artists; operates fan clubs; produces visual products related to live performances, events, and music; plans, produces, and sells goods, tickets, etc. Its IP Creation segment plans and produces animations, labels, events, etc., as well as music related to animations; manages and administers copyrights and other rights. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. The company was founded in 2005 and is headquartered in Tokyo, Japan.

CEO: Yuji Asako11,159 employeesJPwww.bandainamco.co.jp

Top peers ranked by VM Score. Compare valuation, quality, and risk metrics across the sector.

Browse More

Weekly Stock Analysis - Free

5 undervalued stocks, fully modeled. Every Monday. No spam.

Cookie Preferences

We use cookies to analyze site usage and improve your experience. You can accept all, reject all, or customize your preferences.